#uwadv@irc.freenode.net logs for 3 Apr 2003 (GMT)

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[11:50:33] <DarkIllusion> um... guys
[11:50:55] <DarkIllusion> first the ultima 2 redemption site or whatever died
[11:51:08] <DarkIllusion> and now the System Shock Hack Project is dead too
[11:51:12] <DarkIllusion> wat is going on?
[11:52:13] <Servus> ?
[11:52:29] <Servus> there seems to be an overall lack of enthusiasm for just about everything, lately
[11:52:45] <DarkIllusion> ah, there they are
[11:52:48] <DarkIllusion> they have moved website
[11:52:51] <Servus> http://www.peroxide.dk/ultima/ is still up
[11:52:57] <DarkIllusion> an overall lack of enthusiasm?
[11:54:48] <Servus> i havent noticed anyone enthusiastic about their projects lately, is all
[11:55:29] <DarkIllusion> our project is still going fairly strong
[11:55:37] <DarkIllusion> i got distracted by freelancer for a while
[11:55:47] <DarkIllusion> but now, im back! :) we're up to level 7
[11:56:54] <Servus> hehe
[11:57:01] <Servus> cool, cool
[11:57:15] <DarkIllusion> we've got ages to go still though
[11:57:22] <DarkIllusion> how is uwadv going anywayz?
[11:57:26] <DarkIllusion> do u work on it much?
[12:04:57] <Servus> that goes back to the enthusiasm comment ;) there is not much work being done on it, to my knowledge
[12:05:31] <DarkIllusion> i think we are all just getting weary
[12:05:58] <DarkIllusion> i know ive been getting tired of modding
[12:10:10] <Servus> heh
[12:10:17] <Servus> im getting alittle sick of my own project too ;)
[12:11:14] <DarkIllusion> wasn't it ur UW2 thingy?
[12:12:13] <Servus> nah, thats just something i offered to work on, but since i had not actually seen any work being done on the project besides what i was doing, i put it on the back burner for now
[12:12:57] <DarkIllusion> whatz ur project then?
[12:15:12] <Servus> just a little 3d terrain visualization thing
[12:16:45] <DarkIllusion> hold on. is it finished?
[12:16:53] <DarkIllusion> can it export to a model file? :)
[12:19:54] <Servus> nope, because it's a completely self-contained thing
[12:20:39] <DarkIllusion> :( what terrain does it view?
[12:20:41] <Servus> what type of terrain model do you need, anyways?
[12:20:48] <Servus> right now its viewing a small part of the grand canyon
[12:20:57] <DarkIllusion> well
[12:21:03] <DarkIllusion> u know how there are magma squares in UW?
[12:21:13] <Servus> yeppers
[12:21:18] <DarkIllusion> not the lava ones but the magma ones
[12:21:33] <Servus> id use a fixed-size quadpatch with a vertex shader over it for uniform waves
[12:21:34] <DarkIllusion> i just need a little square bumpy terrain for the rocks
[12:21:47] <DarkIllusion> i have the lava already
[12:22:19] <Servus> the rocks?
[12:22:22] <DarkIllusion> yes
[12:22:23] <Servus> im not quite sure i understand?
[12:22:26] <DarkIllusion> lol
[12:22:27] <DarkIllusion> ok
[12:22:34] <DarkIllusion> i first put the layer of lava on
[12:22:37] <DarkIllusion> the lava is animated
[12:22:49] <DarkIllusion> then, i just put the bumpy layer right under it
[12:22:56] <DarkIllusion> so the highest bumps stick out of the lava
[12:23:31] <DarkIllusion> and there u go. rocks with magma flowing around them. :)
[12:25:10] <Servus> okay.... :-P
[12:25:18] <DarkIllusion> hey, dont worry
[12:25:26] <DarkIllusion> i know how to get one now. i can just use bryce
[12:25:58] <Servus> ok
[12:34:12] <DarkIllusion> ill be off to bed now. must be up early for uni tomorrow
[12:34:16] <DarkIllusion> see ya later
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