#uwadv@irc.freenode.net logs for 7 Jun 2004 (GMT)

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[06:40:22] <-- Dragst has left IRC (leguin.freenode.net irc.freenode.net)
[06:46:13] --> Dragst has joined #uwadv
[17:09:14] --> Leo1024k has joined #uwadv
[17:13:05] --> unlord_ has joined #uwadv
[17:13:08] <unlord_> sup
[17:13:09] --- unlord_ is now known as unlord
[17:16:10] <unlord> ?help
[18:40:17] <wjp> hi
[18:40:34] * wjp looks at clock; heh, only 90 minutes late I see :-)
[18:42:02] <unlord> its alright
[18:42:32] <unlord> I had a question about the uw1 engine
[18:43:04] <wjp> I have to go in a minute (literally), so I don't know if I have time to (try to) answer it :-)
[18:43:07] <unlord> oh okay
[18:43:17] <unlord> I ws just wondering iyou all are doing software or hardware rendering of the world
[18:43:28] <wjp> hardware using opengl
[18:43:29] <unlord> also, is it the projects intent to render all objects in 3d?
[18:43:39] <wjp> hm, not sure; you'd have to ask vividos
[18:43:44] <unlord> hmm okay
[18:44:10] <unlord> the sprites won't scale well to large resolutions if you are using hardware 3d and want to draw the screen larger than 320x200
[18:44:32] <wjp> even at 320x200 they didn't look great from up close in the original
[18:44:36] <unlord> yah I know
[18:44:47] <wjp> anyway, time to go :-)
[18:44:48] <unlord> but for that reason, if it were me I would have kept the engine remake at 320x200
[18:44:50] <wjp> see you later
[18:44:51] <unlord> yah, okay thanks
[18:44:54] <unlord> I'll idle here
[22:17:31] <-- Leo1024k has left IRC ("Nothing hurts a project more than developers not taking the time to let their community know what is going on.")