Underworld Adventures homepage
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[10:04:58] <[EFC]BabelBitch> hi all
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[10:06:41] <vividos> hi [EFC]BabelBitch :)
[10:07:14] <vividos> how do you find uwadv?
[10:07:39] <[EFC]BabelBitch> very nice
[10:07:48] <vividos> good! :)
[10:08:06] <vividos> how many fps do you get ingame?
[10:09:23] <[EFC]BabelBitch> 68fps 800*600
[10:12:33] <vividos> not bad
[10:18:16] <[EFC]BabelBitch> the girls are online
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[11:10:40] <vividos> hi wjp
[11:11:34] <wjp> hi
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[11:15:29] <phlask> hi
[11:16:56] <wjp> hi
[11:17:53] <phlask> is it just me or are things a bit slow on the project
[11:18:26] <vividos> hi phlask
[11:18:36] <vividos> it's me :)
[11:19:10] <phlask> well... not only you
[11:19:15] <vividos> but I'm currently optimizing the whole ingame_orig screen as we discussed :)
[11:19:29] <phlask> neat :)
[11:20:30] <phlask> I wish I could say that I was currently working on the project too
[11:20:46] * wjp actually committed something last night! ;-)
[11:21:15] * vividos smiles
[11:21:40] * phlask is too lazy to check what exactly
[11:21:42] <wjp> tools aren't compiling currently, btw. I guess that's (partly?) because of the new renderer class?
[11:21:54] <wjp> phlask: some minor compile errors
[11:22:41] <phlask> ah ok...
[11:24:26] <vividos> wjp: yes, the tools don't compile. I'll see when I fix that. I hope to also get rid of some dependencies of unneeded files in the tools
[11:24:36] <phlask> gtg... till later
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[11:49:31] <yot> lo
[11:49:44] <yot> what news vividos? :P
[11:54:47] <vividos> hi yot
[11:54:50] <vividos> nothing much
[11:55:01] <vividos> :)
[12:00:06] * vividos is currently rewriting the ingame user interface rendering, to speed up things
[12:04:48] <wjp> sounds good :-)
[12:06:07] <vividos> an ugly thing, because you have textures for every ui element
[12:32:56] <vividos> are static arrays in a class method stored the same as global static arrays?
[12:33:56] <wjp> probably, but I'm not sure
[12:34:48] <vividos> don't know either, but it doesn't make a difference, I think
[13:56:02] <wjp> hm, is there supposed to be text on the buttons in the create character screen?
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[14:17:25] <vividos> yay! the changes in UI rendering doubled framerate (at least on my machine)
[14:17:43] <vividos> wjp: text on the buttons? should be there, yes
[14:18:30] <vividos> game strings import could be broken, I recently converted it to using SDL_RWops
[14:20:17] <vividos> darn
[15:21:32] <vividos> just found out that you can "drag" doors open in uw1, in default mode
[15:21:52] <wjp> yeah
[15:22:02] <wjp> I think dragging an immovable object uses it
[15:22:20] <wjp> IIRC you can talk to people that way too
[15:24:16] <vividos> yes, it is mapped to "use"
[15:27:24] <vividos> someone told me that you can die when you swim too long, is that correct?
[15:30:15] <wjp> hmm, good question
[15:30:56] <wjp> I think it is
[15:31:16] <wjp> IIRC, while swimming you take a bit of damage every once in a while
[15:31:34] <wjp> (depending on how high your swimming skill is)
[15:31:52] <wjp> I think you gradually start taking damage more often if you've been swimming for a while
[15:31:56] <wjp> (i.e., when you're getting tired)
[15:32:31] <yot> IIRC <- what does that mean?
[15:32:50] <wjp> if I remember correctly
[15:32:59] <wjp> you'll probably see me using that a lot when talking about uw1 :)
[15:33:05] <yot> yapp
[15:33:05] <yot> :>
[15:33:37] <wjp> I'm really not sure if this behaviour existed in both UW1 and UW2, though
[15:34:03] <wjp> but I think UW2 at least worked something like that
[15:34:34] <yot> IIRC <- what does that mean? :(
[15:34:45] <yot> ah
[15:34:46] <yot> now
[15:34:48] <yot> hehehehe
[15:34:49] <yot> :]]
[15:34:51] <yot> lol
[15:35:08] <yot> if I remember correctly <- I thought you were unsure what is means
[15:35:09] <yot> rofl
[15:35:19] <wjp> lol
[15:35:25] <wjp> :-)
[15:50:42] <vividos> ok, finished checking in
[15:50:54] <vividos> rendering ingame should be faster now
[16:04:02] <wjp> 130 fps
[16:04:36] <vividos> and before the changes?
[16:04:54] <vividos> the flasks should work now, too
[16:05:06] <wjp> I think it was around 100 before, but can't really remember
[16:05:16] <vividos> but below the 130
[16:06:17] <wjp> yeah :-)
[16:07:32] <vividos> I hope phlask gets more fps now, too
[16:10:36] <wjp> hm, did runes always use those sprites in-game?
[16:22:17] <vividos> don't know if they used exactly the sprites
[16:22:59] <vividos> but they lay on the floor, instead of going up in the air
[16:23:46] * wjp nods
[16:26:02] <vividos> with the new renderer I could change that easily
[16:26:19] <vividos> stalactites are already rendered correctly
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[16:32:41] <phlask> wjp: what is wrong with the logs?
[16:37:53] <wjp> nothing, AFAIK
[16:37:56] <wjp> why?
[16:42:12] <vividos> none of use does own a voodoo 3, right?
[16:42:33] <phlask> I can't view the logs for some reason
[16:43:08] <phlask> vividos: no
[16:43:47] <vividos> sometimes I get no connection to the server where the logs are stored
[16:44:39] <phlask> right... it works again
[16:45:12] <phlask> the server was probably too busy or something
[16:47:31] <phlask> I see you've been quite busy as of late vividos
[16:47:35] <vividos> yes :)
[16:47:45] <wjp> vividos: I think Dominus might have one
[16:47:49] <wjp> (voodoo 3, I mean)
[16:47:51] <phlask> are you already implementing swimming then?
[16:47:55] <vividos> finished my commits now
[16:47:59] <vividos> phlask: no :)
[16:47:59] * wjp checks load on webserver
[16:48:23] <vividos> hmm, it works for Dominus, but it didn't work for older voodoo cards
[16:48:52] <vividos> I replaced the big textures in the splash screen and the acknowledgement screens with smaller ones
[16:49:21] <phlask> just for the old cards?
[16:49:35] <vividos> and because it was easy
[16:50:05] <vividos> there still seems to be some people with *that* old cards out there :)
[16:50:40] <phlask> could be
[16:51:15] <phlask> regarding the swimming stuff you talked about
[16:51:27] <phlask> I don't think you take damage points for swimming ever
[16:51:37] <wjp> I'm pretty sure you do
[16:52:01] <phlask> if you are attacked by some of the creatures in the water you do yes
[16:52:13] <wjp> hehe :-)
[16:52:17] <wjp> not what I meant, though :-)
[16:52:22] <phlask> but the skill for swimming only changes the speed and stability for swimming
[16:53:39] <phlask> I just recently played uw1 and never noticed any loss of health while swimming
[16:53:54] <phlask> I may be wrong though
[16:54:29] <phlask> that is... it may just happen when you swim for an extemely long time or something
[16:56:36] <wjp> it could be that it was only UW2, though
[16:57:15] <wjp> I wonder if my parents' windows machine still has UW1 installed...
[16:57:53] <wjp> ah well, time for some dinner first
[16:57:57] <wjp> I'll bbl
[16:58:04] <vividos> good idea :)
[16:58:45] <vividos> phlask: you can safely update and try now, if you like
[16:59:02] <vividos> I hope there are speed improvements with your machine
[16:59:05] <phlask> I just updated
[16:59:51] <phlask> I hope so too :)
[17:00:18] <phlask> in how many parts have you cut up the interface?
[17:00:34] <vividos> let's count :)
[17:01:02] <vividos> 5 different textures for now
[17:02:14] <phlask> Hmm... it might be a while before we get to implement a custom UI right?
[17:04:00] <phlask> How about a quick way to get the best of both worlds in the current interface...
[17:04:06] <vividos> yeah, probably
[17:04:52] <phlask> We could do a SS1-type thing and use (e.g.) the Tab key to switch between a "full-screen" 3D view and the normal view
[17:07:15] <vividos> we could do that, and show the very needed ui elements just like in the japanese demo
[17:08:06] <phlask> that would be just the health/mana indicators then right?
[17:09:25] <vividos> we could show the message scroll, too
[17:10:00] <phlask> translucent or opaque?
[17:10:28] <phlask> well... wait a minute
[17:10:40] <vividos> both :)
[17:10:50] <phlask> this kind of thing may be better for the alternative UI
[17:12:00] <vividos> if it's easy to do, we could put it in
[17:12:48] <phlask> I originally was just thinking of a quick way to switch to "fullscreen" 3D mode for now (without anything on screen - in other words: just don't any of the other screen elements)
[17:13:02] <vividos> hmm would also be possible
[17:13:03] <vividos> ok, dinner's ready. till 'then
[17:13:13] <phlask> we can always implement a fully-fledged alternative interface later
[17:13:14] <phlask> ok bye
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[17:14:27] <wjp> I just tried, and swimming does get you hurt
[17:14:36] <wjp> every once in a while the screen flashes blue and you take damage
[17:15:13] * wjp goes back to watching his dinner cook itself :-)
[17:18:14] <vividos> don't overcook it :)
[17:36:01] * vividos wonders if that sentence is from a lucasarts adventure ...
[17:36:22] <wjp> back
[17:36:23] <wjp> which one?
[17:36:36] <vividos> "don't overcook it"
[17:37:15] <vividos> maybe in dott, when trying to microwave the hamster
[17:37:36] <wjp> hm, could be, yes
[17:40:20] <wjp> U7 has it when baking bread
[17:40:37] <wjp> "Do not over cook it!" literally
[17:40:58] <vividos> aah, that one :)
[17:45:46] <vividos> ok, got to go then. bye!
[17:46:07] <wjp> bye
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