Underworld Adventures homepage
[00:00:37] <vividos> got to go to bed. 'night!
[00:00:54] <monocle> i've gotta go too
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[16:49:22] <wjp> hi
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[17:13:31] <vividos> hi
[17:24:45] <vividos> I start to get warning messages about old undelivered mails from SF ... hope mail delivery works soon (at least I get something :)
[17:31:51] <Zhuvelis> guten morgen
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[17:32:00] <QQtis> vividos
[17:32:03] <QQtis> did you get my email?
[17:48:05] <wjp> hi vividos
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[18:13:06] <QQtis> heheh
[18:13:21] <QQtis> vividos crashed?
[18:15:57] <wjp> <-- vividos has quit (Read error: 110 (Connection timed out))
[18:16:51] <QQtis> hm...
[18:17:05] <QQtis> I wonder if he got my email
[18:17:31] <wjp> probably :-)
[18:17:47] <QQtis> well he was saying he was having problems with mail
[18:17:52] <QQtis> anyways
[18:17:56] <wjp> SF mail only, I think
[18:18:15] <wjp> your UW_Intro.mp3 sounds pretty good, btw
[18:18:41] <QQtis> unfortunately I can't work on any mor eof the music
[18:19:17] <wjp> :-(
[18:19:18] <wjp> why not?
[18:19:31] <QQtis> a laptop doe snot produce the best sound in the world.... :(
[18:19:44] <QQtis> maybe on the weekend...
[18:20:07] <QQtis> I want to make the Maps and Legends, or maybe the Wanderer
[18:20:20] <QQtis> those two are some how memmorable melodies
[18:21:11] <QQtis> have you guys figured out how the game plays music?
[18:21:23] <QQtis> like when it plays one tue as opposed to another?
[18:21:33] <wjp> don't know
[18:22:09] <QQtis> hm...
[18:22:23] <QQtis> well with the battle music it seems pretty logical...
[18:22:47] <QQtis> and death :)
[18:23:35] <QQtis> I really need to play around with the original on an old computer...
[18:23:39] <QQtis> it's been too long
[18:24:39] <wjp> me too... haven't played it in ages
[18:24:59] <QQtis> did you try the new CVS?
[18:25:18] <QQtis> movement cursors look decent
[18:25:26] <QQtis> but I think there are some bugs
[18:26:39] <QQtis> the strangest thing is when you end up in the middle of a wall
[18:26:53] <wjp> that's probably a bug, yes :-)
[18:27:04] <QQtis> when you walk off a cliff
[18:27:47] <wjp> hm, wasn't the change between the 'turn' and the 'slide' cursor lower?
[18:28:16] <QQtis> you don't actually fall, but it clips you to the lower elevation, but you're still partially on the other tile, so you see behind teh wall - you can't move into it, but you still see crap that shouldn't be rendered at all
[18:28:54] <QQtis> hm....
[18:29:02] <QQtis> lemme try that again
[18:31:04] <QQtis> dunno, we should look into it by playing the original
[18:31:05] <QQtis> :)
[18:31:23] <QQtis> but there's another problem
[18:31:40] <QQtis> for me it seems that sometimes when I click it works like a drag lock
[18:33:20] <QQtis> so I keep moving even though I've let go of the mouse
[18:41:04] <wjp> yeah, that happens when you release the mouse when outside of the viewscreen
[18:42:00] <QQtis> ah
[18:42:17] <QQtis> well in any case, when you start moving, your mouse should be limite dto the 3d window
[18:42:26] <QQtis> it should lock it in there
[18:42:45] <QQtis> that's how it worked in the original
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[19:30:21] <Dominus> hi
[20:03:37] <QQtis> greetings
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[21:08:57] <wjp> I have to go; g'night
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[22:56:51] <void_main> hi
[22:57:23] <Dominus> hi
[22:58:06] <void_main> or to say
[22:58:27] <void_main> bica, yeshor'click
[22:58:28] <void_main> :)
[23:10:55] <void_main> sport
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