#uwadv@irc.freenode.net logs for 8 Sep 2002 (GMT)

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[09:46:16] <vividos> hi yot
[09:46:51] <yot> lo
[09:46:57] <yot> bua
[09:47:04] <yot> der krondor source is ne einzige pest :P
[09:48:12] <yot> die machen da sachen wie: haben nen void pointer und je nach dem ob das file existiert oder in einem resource package drin is is das ein pointer zu nem char array oder ein file stream
[09:48:14] <yot> :(
[09:48:15] <yot> suckt
[09:52:05] <vividos> uuah :)
[09:52:22] <vividos> wie wird das dann unterschieden?
[09:55:11] <yot> hmm
[09:55:13] <yot> ganz krank
[09:55:22] <yot> die haben ne andere struktur
[09:55:27] <yot> in der der file pointer immer drin is
[09:55:36] <yot> und schauen dann ob der pointer gleich dem file stream is
[09:55:37] <yot> wenn nicht
[09:55:40] <yot> isses der filename
[09:55:43] <yot> grausa
[09:55:43] <yot> m
[09:55:45] <yot> :]
[09:56:00] <vividos> achso
[09:57:49] <vividos> der compiler, der das erstellt hat, hat sich ja vielleicht was dabei gedacht
[10:12:42] <yot> hmm
[10:12:43] <yot> kA
[10:12:54] <yot> ich kenne keinen denkenden compiler :P
[10:29:24] --> wjp has joined #uwadv
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[10:29:29] <wjp> hi
[10:30:07] <vividos> hi wjp
[10:31:36] <vividos> just added the message scroll :)
[10:32:53] * wjp was just browsing the CVS messages :-)
[10:35:35] <wjp> ah, create character is working again too
[10:35:54] <vividos> yeah, was my fault
[10:36:01] <vividos> nice email signature: When you look into an Abyss, the Abyss looks into you
[10:36:13] <wjp> :-)
[10:36:30] <wjp> hm, there's a vertical dark line in the middle of the scroll
[10:36:47] <vividos> hmm, shouldn't be there
[10:36:55] <vividos> when did you the cvs update?
[10:37:29] <wjp> after you committed the updated Makefile.common
[10:38:15] <vividos> is there a horizontal "seam" on the first splash screen, too? at about 3/4 of the screen?
[10:38:56] <vividos> or in the ingame screen?
[10:40:28] <wjp> hm, a bit hard to see, since the background of the splash screen is black
[10:40:39] <wjp> (or very dark, anyway)
[10:40:49] <vividos> the animated logo should have (or should have not) one, too
[10:44:48] <vividos> the line could stem from rounding errors in the ua_textscroll methods
[10:44:52] <wjp> can't really see any others
[10:45:19] <wjp> hm, slight horizontal black lines under the health/mana flasks
[10:45:30] <vividos> hmm, trying mingw32
[10:50:24] <vividos> do you compile with the debug mode? (--enable-debug)
[10:50:30] <wjp> no
[10:53:28] <vividos> hmm, no lines with mingw32
[10:53:33] <vividos> gcc-3.1
[10:56:26] <vividos> for higher resolutions, I see lines, too
[10:58:15] <vividos> OpenGL is too exact :)
[10:59:56] <vividos> lunch is ready :) bbl
[11:19:49] <vividos> gtg
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[14:47:12] <wjp> hi
[14:47:44] <Telemachos> hi there ;) anything new _
[14:48:47] <wjp> vividos changed the main interface rendering quite a bit, I think
[14:49:20] <wjp> (unfortunately it left some dark lines between textures in higher resolutions :-( )
[14:50:48] <Telemachos> hmm..
[14:51:12] <Telemachos> must be possible to fix that somehow ;)
[14:57:40] <Telemachos> he heh... check this out: (been working on a grass system for the U1 engine)
[14:57:41] <Telemachos> http://www.peroxide.dk/secret/campfire1.jpg
[14:58:00] <wjp> hm, a bit dark
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[14:59:37] * wjp adjusts gamma a bit
[14:59:48] <wjp> hm, not bad at all :-)
[15:02:00] <phlask> Telemachos: are you still working on collision detection for uwadv or is it done already?
[15:03:54] <phlask> cool fire btw :)
[15:06:06] <phlask> darn, gtg later!
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[20:39:47] --> vividos has joined #uwadv
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[20:39:52] <vividos> hi
[20:40:20] <vividos> not much going on tonight
[20:40:53] <wjp> hi
[20:41:02] <wjp> no, not really
[20:41:37] * vividos ebay'ed uw2 tonight :)
[20:42:37] <wjp> nice :-)
[20:43:03] <wjp> so, when can we expect uw2 support? ;-)
[20:43:14] <vividos> two days after it's arrival :)
[20:44:01] <vividos> as far as I've seen yet, some file names are different, and the map structure is somewhat different
[20:44:41] <wjp> and then there's the interface
[20:44:48] <vividos> don't know if uw2 support should be put in in this stage of development
[20:44:59] * wjp wonders if the uw2 interface could be used for uw1
[20:45:03] <wjp> no, probably not yet
[20:45:12] <vividos> the graphics or the handling?
[20:45:17] <wjp> graphics
[20:45:23] <wjp> the larger viewport is nice :-)
[20:45:36] * vividos tries to locate some screenshots of uw2 to look at it
[20:46:21] <wjp> http://home.worldonline.nl/~palenstn/uw2-2.jpg
[20:46:22] <vividos> aah: http://www.gamesdomain.com/gdreview/zones/reviews/pc/uwii3.html
[20:47:17] <vividos> the portraits are much bigger
[20:47:30] <wjp> not really
[20:47:41] <wjp> http://home.worldonline.nl/~palenstn/uw1-2.jpg
[20:48:16] <vividos> I meant the conversation portraits
[20:48:23] <wjp> oh, those
[20:48:33] <wjp> hm, can't quite remember that :-)
[20:49:02] <vividos> second image on the gamesdomain link
[20:49:49] <wjp> that's only half the problem :-)
[20:50:03] * wjp can't remember the UW1 portraits either :-)
[20:50:33] <vividos> they are very small :)
[20:51:19] <vividos> I think the "underworld" object can be the same for both uw's, just the user interface changes
[20:57:37] <vividos> Exult's party formation is a bit strange. they run around like some people standing in a crowd :)
[20:57:47] <wjp> yeah, common complaint :-)
[20:58:04] <vividos> is there a logic behind it?
[20:58:10] <wjp> it should be a bit better in the 1.1.x branch
[20:58:17] <vividos> btw, the tools in the 1.1.x builds don't work :)
[20:58:29] <vividos> at least the shp2pcx converter
[20:58:47] <wjp> hm, haven't tried that one in ages
[20:59:16] <vividos> couldn't find an older version of the tools, so I grabbed that package. never mind, I just wanted to try a bit
[20:59:18] <wjp> (it was something I hacked up once... code is _really_ hideous :-) )
[20:59:39] <vividos> btw, why did you choose pcx?
[20:59:47] <wjp> easy to encode :-)
[20:59:55] <vividos> tga is even easier :)
[21:00:11] <wjp> true
[21:02:57] <vividos> when does the semester begin for you?
[21:03:01] <wjp> tomorrow
[21:03:47] <vividos> still have 3 weeks or so
[21:05:57] <vividos> what semester do you are then?
[21:06:39] <vividos> s/are/be
[21:08:16] <wjp> 5th year, if that's what you mean
[21:08:34] <vividos> yes
[21:08:53] <wjp> meaning I should really start to consider graduating sometime soon, too :-)
[21:09:18] <vividos> graduating == writing diploma thesis?
[21:09:50] <wjp> yeah; I don't know if graduating is the proper english word for it
[21:12:16] <vividos> don't know either
[21:26:08] <vividos> on your uw1 maps: how did you find out about the item's quality like "Light mace of Minor Damage"
[21:27:27] <wjp> I made them while playing through the games
[21:27:39] <wjp> so I just wrote down what I found
[21:28:30] <vividos> I suppose you had a high lore skill
[21:28:44] <vividos> or is it the lore skill? don't know exactly
[21:28:51] <wjp> yeah, it's lore
[21:29:20] <vividos> hope we get the skills somewhat balanced
[21:30:57] <wjp> yeah
[21:31:04] <wjp> will probably be quite annoying to get right, though :/
[21:31:56] <vividos> could be. don't know how far the original game was balanced, but some of the skills were never used by me
[21:34:28] <wjp> yeah, I never used some of them either
[21:34:39] <wjp> tracking comes to mind
[21:34:51] <wjp> (or was that UW2-only?)
[21:35:15] <vividos> tracking was in uw1, too. I used to press f9 to see if monsters are in range, before sleeping
[21:38:25] <vividos> acrobat ...
[21:38:37] <wjp> hm, does that affect jumping?
[21:38:47] <vividos> could be
[21:38:57] <wjp> Sneak, Charm?
[21:39:03] <wjp> Traps?
[21:39:25] <vividos> charm could be for bartering
[21:39:38] <vividos> sneak, to let the monsters not hear you
[21:39:59] <wjp> oh, charisma
[21:40:18] <wjp> why is the constant called ccvCharm in createchar.lua?
[21:40:48] <vividos> ccv=character creation value ?
[21:41:02] <wjp> dunno, I didn't write that :-)
[21:41:31] <wjp> hm, it's called charm in the character creation itself too
[21:41:37] <wjp> maybe it was charisma in uw2
[21:45:01] <vividos> it should all be in the uw1 docs :) I should at least read it when implementing it
[21:49:33] <wjp> it's called charm in uw1
[21:49:49] <wjp> and charisma in uw2
[21:49:55] <wjp> (just checked the player's guides)
[21:50:39] <wjp> I really should replay them sometime... really annoying not to be able to tell uw1 and uw2 apart :-)
[21:54:50] <vividos> ok, have to go then. good night!
[21:55:02] <wjp> 'night
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