#uwadv@irc.freenode.net logs for 9 Dec 2002 (GMT)

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[19:07:17] <wjp> hi
[19:07:23] <vividos> hi
[19:28:14] <Eldron> hmm, tried out the leaked doom3 demo.. Realtime bump and specmapping has a wonderful impact in visual realism :o
[19:28:58] <wjp> realtime bumpmapping? neat
[19:29:07] <wjp> what exactly specmapping? something lighting-related?
[19:29:15] <wjp> s/exactly/exactly is/
[19:29:15] <Eldron> specularity mapping..
[19:29:29] <Eldron> some surfaces are more shiny than others..
[19:29:31] * wjp nods
[19:29:40] <Eldron> makes material more believable
[19:30:18] <Eldron> most games in the future will prolly head where doom3 is going
[19:33:13] <Dark-Star> Eldron: I saw the demo on a friend's Athlon 2.4 with a geforce 4 TI 4600... and I was surprised to see the frame rate constantly drop below 10fps when firing . . .
[19:33:32] <Eldron> yeah, happened here too..
[19:34:04] <Eldron> but its a leaked unoptimized version, But Im surpriced it ran well,
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[19:34:35] <wjp> I guess I should probably forget about it with my state-of-the-art tnt2ultra? ;-)
[19:34:53] <Eldron> it ran with about 5fps on my geforce2mx :)
[19:35:04] <Darkstar2> wjp: I think they'll be optimizing it just a _little_ bit more ;-)
[19:35:26] <Eldron> yea, hopefully with ability to switch of bumpmapping and such..
[19:35:36] <Eldron> so slow in software..
[19:36:04] * Darkstar2 wants to play it too on his Athlon 9000 w/ GeForce 256 ... probably in 320x200 or something :-)
[19:37:26] <Eldron> hmm, I hope coop-mode is included when doom3 hits the shelves :x
[19:37:45] <Eldron> would be lovely.. sneaking down the corridors with a friend, battling cyberdemons :D
[19:38:27] * Darkstar2 wants to see the Cocademons...
[19:40:06] <Eldron> there is one problem with removing bumpmapping in the game, There are no textures with premade shading :x
[19:45:39] <vividos> we definitely should have realtime bump mapping in uwadv, e.g. for steps in earthy undergrounds ... ;-)
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[21:41:17] <vividos> gtg, bye!
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