#uwadv@irc.freenode.net logs for 9 May 2015 (GMT)

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[02:28:21] <ESphynx> ah, animo.gr :)
[08:09:02] <ESphynx> in light of supporting wall decals, I'm still confused with the vertical texture coordinates of walls :|
[08:09:34] <ESphynx> to have patterns line up for stairs and slopes, I had to start the texturing from the ceiling down... however when I do that the decals are mismatched :(
[08:17:34] <ESphynx> http://ecere.com/tmp/walls.jpg vs. http://ecere.com/tmp/decals.jpg
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[11:43:21] <ESpynx> Almost got models working :P
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[12:31:04] <ESphynx> hmm :P
[12:31:50] <ESphynx> SHODAN: any hint about that missing opcode? :P
[12:35:36] <ESphynx> ah! uint16 vs int16 :P
[12:54:56] <ESphynx> missing some face :|
[13:14:34] <ESphynx> hmm, I'm only getting 10 faces for the shrine :\
[14:12:47] <ESphynx> can't figure out why I'm only getting 10 face definitions :S
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[20:48:10] <ESpynx> 10 faceVertices (0x7E) and that's it :S
[20:57:22] <ESpynx> SHODAN: did you manage to render models properly?
[21:00:36] <ESpynx> hmm tables and chairs looking good!
[21:18:52] <ESpynx> (In Abysmal screenshots, that is :P)
[21:20:25] <ESpynx> ah.
[21:20:36] <ESpynx> we do need to parse those sort nodes :P
[21:21:19] <ESpynx> exciting :)
[21:43:54] <ESpynx> now I have to get rid of those messed up faces :(
[21:48:22] <ESpynx> ah, it defines concave shapes?
[21:50:16] <ESpynx> need to tesselate :)
[23:59:00] <ESpynx> http://ecere.com/tmp/uw07.jpg :)