Underworld Adventures homepage
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[18:10:30] <wjp> hi
[18:10:38] <phlask> hi wjp
[18:11:58] <Dominus> hi phlask
[18:12:59] <phlask> hi Dominus
[18:13:07] <phlask> so... what is the latest?
[18:13:43] <Dominus> that nothing much is happening on any project lately :-)
[18:13:58] <phlask> hmm... yeah I noticed
[18:14:27] <phlask> well... vividos has made some significant changes over the weekend though
[18:15:00] <Dominus> I have to admit I didn't look lately
[18:15:08] <phlask> unfortunately I haven't done much coding on uwadv during the last 2 weeks or so :(
[18:15:35] <Dominus> I noticed you saying that. but never why...
[18:15:43] <Dominus> so what is holding you back
[18:15:43] <Dominus> ?
[18:15:49] <Dominus> Real life (TM)?
[18:16:03] <phlask> that, and another personal project
[18:16:40] <Dominus> I see
[18:16:52] <phlask> I will get back at uwadv later this week though - so that should speed things up a bit at least :)
[18:18:26] <phlask> I have coined up another nice "enhancement" for uwadv (in respect to the original game)
[18:18:51] <Dominus> enhancemants are always good
[18:18:58] <Dominus> (most of the times anyway)
[18:19:37] <phlask> How about limiting the number of time you can go to sleep? In the original you can go to sleep 10 consecutive times if you want to... which isn't realistic of course
[18:21:06] <phlask> I believe sleeping that much is actually bad for your health ;-)
[18:21:10] <Dominus> i have to admit I'm not really sure if I care about "reality" enahmcements over the original
[18:21:23] <Dominus> about the helath thing, yes, very bbad :-)
[18:22:27] <phlask> well... I would opt to make it as real as possible (without changing too much that is)
[18:22:47] <phlask> Just sleeping 3 consecutive times to get your full health back just shouldn't be possible IMO
[18:24:03] * Dominus shrugs
[18:25:46] <phlask> well... don't loose any sleep over it, I know I won't :)
[18:26:22] <Dominus> but I'd label such things as "to be done after it is playable to a certain degree" :-)
[18:26:40] <Dominus> I'm not sleeping enough anyway, so I better don't :-)
[18:29:05] <phlask> I would too... I just don't have anything other useful to mention because I'm not working on anything right now, that is why :)
[18:29:27] <Dominus> he he
[18:30:19] <Dominus> something that might be usefull is a list of things you (the team) would like to enhance after having it coded to some working degree
[18:31:21] <phlask> yeah... but then again it would be better to assemble such a list after we have come at a point of "right, it works nicely and what should we do now?"
[18:31:42] <Dominus> yeah
[18:41:31] <phlask> gtg bye!
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[18:54:43] <Dominus> hm, I get some strange lines ingame...
[18:55:04] * wjp nods; known problem
[18:55:24] <Dominus> but I thought you were the only one :-)
[18:55:39] <wjp> no, vividos gets it too
[18:58:44] <Dominus> and weren't scrolls supposed to work?
[18:59:03] <wjp> the message scroll at the bottom
[18:59:20] <Dominus> ah :-)
[18:59:28] <wjp> :-)
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[22:21:17] <ryan> pleeeease make it work on a voodoo3 *beg, plead, etc*
[22:21:32] <wjp> hi :-)
[22:21:37] <wjp> it doesn't?
[22:21:45] <ryan> no
[22:21:56] <ryan> something about not supporting 256x256 textures
[22:22:06] <wjp> seriously?
[22:22:17] <ryan> yeah i guess
[22:22:21] <ryan> tahts what they said last time i was here
[22:22:27] <ryan> cause i just get a black screen when i start the program
[22:22:30] <wjp> oh, I see
[22:22:42] <ryan> were the original textures 256x256?
[22:22:45] <ryan> or 128x128
[22:22:50] <ryan> or whatnot
[22:22:53] <wjp> even smaller I think
[22:23:07] <wjp> we use large textures for the interface, mainly
[22:23:22] <ryan> is there a way i could quickly hack it smaller or something
[22:23:52] <ryan> <- not a coder unfortunatly but i am good enough at looking at source files that i can search and change numbers if need be hehe
[22:23:55] <wjp> hm, I'm not really all that familiar with the renderer
[22:25:34] <wjp> I think vividos implemented the ability to split larger textures this weekend
[22:25:59] <ryan> is that in the butterfinger release or cvs..
[22:26:02] <wjp> cvs
[22:26:16] <ryan> m'kay
[22:26:41] <wjp> when was that last time that you mentioned, btw?
[22:26:57] <ryan> i can't recall ;/
[22:27:03] <ryan> a few weeks agoi suppose
[22:27:11] <ryan> well let me check the date on my uwa dir
[22:27:23] <ryan> around aug 12th
[22:27:27] <ryan> so almost a month ago
[22:28:18] <wjp> hm, that was the week that exultbot took a holiday, so no logs available :-(
[22:28:34] <ryan> ;/
[22:31:27] <wjp> if the problem was 512x256 textures it might be solved in current CVS
[22:31:35] <wjp> if it was 256x256 I'm really not sure
[22:31:59] <ryan> hmm
[22:32:10] <ryan> i can't seem to compile cvs
[22:32:21] <wjp> which os/compiler?
[22:32:38] <ryan> well not compile
[22:32:48] <ryan> autogen.sh and ./configure have issues
[22:32:49] <ryan> ryan@pc2:~/games/uwadv$ ./autogen.sh
[22:32:50] <ryan> Cleaning up...
[22:32:50] <ryan> Generating files...
[22:32:50] <ryan> autoheader2.50: `source/config.h.in' is created
[22:32:52] <ryan> automake: unrecognized option -- `--force'
[22:32:54] <ryan> Try `automake --help' for more information.
[22:32:56] <ryan> Generating files in source/resource/zziplib...
[22:32:59] <ryan> autoheader2.50: `config.h.in' is created
[22:33:02] <ryan> automake: unrecognized option -- `--force'
[22:33:04] <ryan> Try `automake --help' for more information.
[22:33:07] <ryan> You are now ready to run ./configure
[22:33:10] <ryan> ryan@pc2:~/games/uwadv$ ./configure --prefix=/home/ryan/games/uwa
[22:33:12] <ryan> configure: error: cannot find install-sh or install.sh in . ./.. ./../..
[22:33:20] <wjp> hm, which version of automake do you have?
[22:33:39] <ryan> automake (GNU automake) 1.4-p6
[22:33:46] <wjp> we need 1.5 or higher
[22:33:50] <ryan> hmm
[22:33:52] <wjp> or maybe even 1.6
[22:34:07] <wjp> I don't have a 1.5 to try it with, but it works with 1.6
[22:34:11] <ryan> i hope there is a deb package for that
[22:34:40] <wjp> should be
[22:34:57] <ryan> ah
[22:34:59] <ryan> i have it
[22:35:10] <ryan> there is just a symbolic link setup for 1.4 right now
[22:35:24] <ryan> is there compatability issues?
[22:35:30] <wjp> yes :/
[22:35:45] <ryan> oh
[22:35:49] <wjp> although I've been using automake 1.6 for a while now without encountering any
[22:35:56] <ryan> okay i'll just modify the autogen.sh to use automake-1.6
[22:36:09] <wjp> you'll need autoconf 2.53 too, btw
[22:36:20] <wjp> that might have the same symlink construction as automake
[22:37:17] <wjp> aclocal should also be 1.6, and autoheader should also be 2.53
[22:45:27] <ryan> done
[22:45:33] <ryan> it was all already installed
[22:45:44] <ryan> but there are perl scripts pointing to everything everywhere heh
[22:46:11] <ryan> so i just moved them to .old and made symbolic links instead
[22:46:40] <wjp> they're probably there to provide an easy way to choose between 1.4 and 1.6
[22:46:56] <wjp> I really don't feel like figuring out what that easy way is, though :-)
[22:47:23] <ryan> me neither
[22:47:24] <wjp> maybe just setting some environment variable
[22:47:28] <ryan> it didn't look too easy
[22:47:31] <ryan> heh
[22:47:45] <ryan> i'm just gonna leave it how it is and see if i encounter any problems
[22:48:04] <wjp> I'm glad RH switched to just 1.6 and just 2.53 after RH7.3
[22:48:21] <ryan> heh
[22:48:21] <wjp> (they had both 1.4 and 1.6, and both 2.1x and 2.53 in RH7.3)
[22:48:25] <ryan> i kinda like having both
[22:48:28] <ryan> well
[22:48:42] <ryan> debian has gcc 2.95.4 and gcc 3.2
[22:48:45] <ryan> and i like that
[22:48:47] <wjp> true, but people should just update their old Makefile.am's :-)
[22:48:52] <ryan> but its easier to switch between
[22:48:53] <ryan> heh
[22:50:35] <wjp> hm, I should be going
[22:50:36] <ryan> g++ -DHAVE_CONFIG_H -I. -I. -I../../source -DCONFIGDIR=\"/home/ryan/games/uwa/share/games/uwadv/\" -I.. -I./.. -I/usr/include/SDL -D_REENTRANT -I/usr/X11R6/include -c -o mapdisp.o `test -f 'mapdisp.cpp' || echo './'`mapdisp.cpp
[22:50:40] <ryan> mapdisp.cpp: In function `void draw_screen()':
[22:50:42] <ryan> mapdisp.cpp:212: no matching function for call to `ua_level::render (ua_texture_manager &)'
[22:50:45] <ryan> :(
[22:50:50] <wjp> oh, that
[22:50:56] <ryan> haha
[22:50:59] <wjp> you currently need ./configure --disable-tools
[22:51:02] <ryan> okay
[22:51:04] <ryan> easy enough
[22:51:29] <ryan> aCK
[22:51:31] <wjp> too late :-)
[22:51:32] <ryan> oops capslock
[22:51:33] <ryan> hee
[22:51:35] <ryan> hehe
[22:51:53] <wjp> although I only have to get up around 9, so it's not that bad :-)
[22:54:31] <wjp> anyway, let me know if/how it works (just say it into the channel; exultbot will log it)
[22:54:39] <wjp> g'night
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[23:14:35] <ryan> okay
[23:14:36] <ryan> it compiled
[23:14:47] <ryan> but it crashes now (opposed to no crash before)
[23:15:09] <ryan> creating savegame folder "/home/ryan/.uwadv/savegame/"
[23:15:09] <ryan> searching for files: /home/ryan/.uwadv/savegame/uasave*.uas
[23:15:09] <ryan> found 0 files
[23:15:09] <ryan> video driver: x11, ram available: 0 k
[23:15:09] <ryan> setting video mode: 640 x 480, 16 bits
[23:15:11] <ryan> uwadv menu screen started
[23:15:14] <ryan> selected game: uw1
[23:15:17] <ryan> initializing core objects
[23:15:19] <ryan> uw-path: /home/ryan/games/uwa/uw1/
[23:15:22] <ryan> loading game strings ... done
[23:15:24] <ryan> init audio subsystem ... audio: using midi driver "SDL_mixer midi driver for Underworld Adventures"
[23:15:27] <ryan> done
[23:15:30] <ryan> loaded Lua compiled script "uw1/scripts/uwinterface.lob"
[23:15:33] <ryan> loaded Lua compiled script "uw1/scripts/inventory.lob"
[23:15:35] <ryan> loaded Lua compiled script "uw1/scripts/objects.lob"
[23:15:38] <ryan> loaded Lua compiled script "uw1/scripts/game.lob"
[23:15:40] <ryan> lua_init_script() called
[23:15:43] <ryan> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[23:15:45] <ryan> i'm hoping anything before that will not matter (to reduce the size of the already collosal paste ;)
[23:20:22] <ryan> before it ran but just with a black window not allowing me to do anything
[23:20:34] <ryan> hope that helps ;/