#xu4@irc.freenode.net logs for 12 Jul 2011 (GMT)

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[10:29:45] <Darrenor64> For fun, you should get your snapshot script to play the ultima tune.
[12:26:01] <Dominus> he he
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[14:48:49] <Dominus> yeah, OS X10.7 biting us
[14:48:57] <Dominus> http://forums.libsdl.org/viewtopic.php?p=29146&sid=4853ab3850418f2dc28fae6fd7d97e09
[14:49:16] <Dominus> fullscreen crashes SDL based stuff which doesn't render through OpenGL
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[20:42:10] <Darrenor64> Hmm... Temporarily disable full screen? Or use OpenGL.
[20:44:51] <Dominus> probably use opengl, there should be some code for that in Dosbox :)
[20:45:18] <Dominus> SDL is not going to be fixed judging from prior sdl devs comments
[20:52:07] <Darrenor64> Is SDL pretty much dying?
[20:53:45] <Darrenor64> well, i wouldn't mind relearning OpenGL for simple texture surfaces.
[20:54:39] <Darrenor64> when do you figure 10.7 will be hitting?
[20:55:30] <Darrenor64> (maybe we'll end up with wolfenstein dungeons, lol)
[20:55:46] <Dominus> no, SDL is not dying but they won't do any work on 1.2x anymore, only on 1.3 and that is far from any release
[20:56:01] <Dominus> I think 10.7 will either hit tomorrow or in the next few days
[20:57:19] <Darrenor64> hmm... do you play ultimas fullscreen?
[21:01:56] <Dominus> depends on whether I play casual or real :)
[21:02:44] <Dominus> for real I like to play Exult in fullscreen
[21:02:51] <Dominus> xu4 not so much
[21:03:31] <Darrenor64> how are the exult guys taking this news?
[21:04:36] <Dominus> so far I'm the only one caring about it
[21:04:51] <Dominus> I'm the only one caring about the mac port to begin with :)
[21:38:52] <Dominus> darrenor, looking at the new tile set, I think xu4 should need some sense whether a tile is at the border of the same tile or not. I mean that it somehow gets rid of the "edginess"
[21:39:33] <Dominus> so bushes, trees are not that edgy at the corner but still cover everything
[21:39:59] <Dominus> not the easiest wish, but that's what came to my mind at first glance
[21:40:24] <Dominus> and somehow the transparency is still off in the introduction scene
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