#xu4@irc.freenode.net logs for 13 Jul 2011 (GMT)

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[13:44:21] <Darrenor64> I agree. tiles like bushes need to kind of leak into neighbour tiles, same with mountains.
[13:45:57] <Darrenor64> The intro actually makes use of a simple algorithm which simply draws tiles based on the intro scene binary data from ULTIMA.EXE. It doesn't run through the Map/Location/Tile system, which is responsible for storing and retrieving stacks of tiles (and replacement tiles). The Intro stuff may need to be rewritten to work with that.
[13:46:22] <Darrenor64> I've been thinking about the squariness of the tiles quite a bit actually.
[13:46:44] <Darrenor64> I want to do something similar for rivers and water too, make them less rigidc.
[13:46:55] <Darrenor64> I think it's possible to come up with an algorithm.
[13:47:39] <Darrenor64> When I saw Sanctimonia's project, it struck me as a really beefed up version of what I had in mind for texture transition.
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[18:35:22] <Darrenor64> ?log
[18:35:22] <exultbot> Logs are available at http://log.usecode.org/xu4log.php
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