#xu4@irc.freenode.net logs for 28 Feb 2011 (GMT)

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[18:33:38] <Darrenor64> Hello.
[18:34:06] <Dominus> hi
[18:36:09] <Darrenor64> so I was thinking of just including the hires option.
[18:36:30] <Darrenor64> it seems like it's incomplete.
[18:36:37] <Darrenor64> but it might inspire someone or something.
[18:36:43] <Darrenor64> kind of buggy (the intro scene)
[18:36:50] <Darrenor64> but in-game it seems to work.
[18:37:11] <Darrenor64> no word from Andrew Taylor about his screenshot with the REALLY GOOD screen frame and moons?
[18:37:41] <Dominus> yes, I didn't write right away but got no answer from him yet :(
[18:38:12] <Dominus> I think including it the option is a god idea and it might bring out whoever made it :)
[18:38:13] <Darrenor64> we could at the very least get that frame in there -- but the moons and aux graphics and awesome font would not be available.
[18:38:18] <Darrenor64> :)
[18:38:51] <Darrenor64> It was implemented in the encoded 'vga' format. If I get a chunk of time, I might start experimenting with png sets for improvements as well.
[18:39:14] <Darrenor64> i haven't looked at xu4 in a while actually -- have to pay my dues and work on teh paying software projects for a while.
[18:39:48] <Dominus> dehardcoding it from the vga format for easier skinning would be very nice
[18:40:05] <Dominus> not that I have any talent fro skinning :)
[18:40:41] <Darrenor64> Same here. The guy who made the original vga upgrade did a brilliant job.
[18:41:29] <Dominus> yes, the only thing I wonder is why he never bothered with the dragons left and right ot the title of the intro
[18:41:47] <Dominus> they look like something he could have done a much better job of :)
[18:42:17] <Darrenor64> i think the problem was with how they were stored.
[18:42:20] <Darrenor64> slightly different format.
[18:42:33] <Darrenor64> the hires guy took care of those nicely.
[18:42:36] <Darrenor64> how about I commit.
[18:42:59] <Dominus> yes, please :)
[18:46:26] <Darrenor64> done.
[18:47:33] <Dominus> building :)
[18:55:57] <Dominus> Darrenor64: hmm, how do I enable it?
[18:59:38] <Darrenor64> ok, go to the video menu
[18:59:45] <Darrenor64> it is one of the options, like vga and ega
[19:00:11] <Darrenor64> video - game graphics
[19:00:22] <Darrenor64> i added a new submenu a while ago too
[19:01:21] <Dominus> yes, Gamegraphics options, I only have ega and vga as an option
[19:01:27] <Darrenor64> yarg...
[19:01:49] <Dominus> os x paths problem?
[19:02:38] <Darrenor64> i hope not.
[19:02:43] <Darrenor64> hmmmmmm......
[19:02:54] <Darrenor64> hmmmmm....
[19:03:40] <Darrenor64> it's governed by the update in graphics.xml
[19:05:26] <Dominus> ah
[19:05:38] <Dominus> I need to change the bundle options
[19:05:57] <Dominus> it's not bundling the new graphics
[19:06:54] <Darrenor64> ah!.
[19:07:08] <Darrenor64> this may also be the case for the windows build.
[19:20:26] <Dominus> Darrenor64: hmm, with this option xu4 crashes
[19:27:00] <Dominus> looking at the wrong place for the graphics
[19:27:53] <Dominus> trying to open /Applications/XU4.app/Contents/Resources///graphics/hires/mycharset.vga
[19:28:49] <Dominus> the /graphics/ in the path is too many
[19:31:02] <Darrenor64> so it never finds them? or crashes before finding them?
[19:31:09] <Dominus> crahes
[19:31:20] <Darrenor64> ick.
[19:31:34] <Dominus> when I put the files into the bundle into a graphics folder then it works
[19:32:13] <Darrenor64> i wonder what it hates about that path. perhaps we can remove that option if we know it's never going to happen in the mac.
[19:32:22] <Darrenor64> ie: that path option.
[19:33:22] <Darrenor64> brb, gotta move stuff.
[19:33:34] <Dominus> the problem is
[19:33:52] <Dominus> that you added graphics/ in conf/graphics.xml
[19:34:06] <Dominus> I think I can fix that
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[21:05:31] <Darrenor64> Hah, it now has the added effect in the source version to not run anymore.
[21:28:05] <Darrenor64> fix'd
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[22:54:13] <Dominus> Thanks for finally fixing it :)
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